JOHN TENNANT

Technical Audio · Interactive Sound · Tools Development

Wwplay — Wwise Profile Playback

A tool that syncs Wwise profiler capture playback with Reaper's transport, allowing you to play back captured game audio in lockstep with a video capture of the game session inside your DAW. This makes it possible to review your real-time mix, diagnose parameter behavior, and compare captured game audio against reference — all with frame-accurate video sync.

Wwise MCP Server

An open-source MCP server for Wwise/WAAPI with a focus on safe, schema-validated automation for AI agents. Unlike raw WAAPI payload authoring, this server adds input contract validation, semantic preflight checks, and runtime diagnostics — catching common pitfalls (missing @ prefixes, key casing errors, malformed payloads) before they reach Wwise. Includes high-level helper tools for complex operations like RTPC bindings so agents don't have to hand-craft nested JSON.

About

I'm a technical audio director and tools developer with credits on titles including The Ascent, Returnal, the Gears of War series, and many others. I co-authored the first commercial release of Microsoft Research's Project Acoustics in Gears of War 4, the first pre-computed wave acoustics solution shipped in a game. Based in Vancouver, BC.