Wwplay — Wwise Profile Playback
A tool that syncs Wwise profiler capture playback with Reaper's transport, allowing you to play back captured game audio in lockstep with a video capture of the game session inside your DAW. This makes it possible to review your real-time mix, diagnose parameter behavior, and compare captured game audio against reference — all with frame-accurate video sync.
Wwise MCP Server
An open-source MCP server for Wwise/WAAPI with a focus on
safe, schema-validated automation for AI agents. Unlike raw WAAPI
payload authoring, this server adds input contract validation,
semantic preflight checks, and runtime diagnostics — catching
common pitfalls (missing @ prefixes, key casing errors,
malformed payloads) before they reach Wwise. Includes high-level
helper tools for complex operations like RTPC bindings so agents
don't have to hand-craft nested JSON.
About
I'm a technical audio director and tools developer with credits on titles including The Ascent, Returnal, the Gears of War series, and many others. I co-authored the first commercial release of Microsoft Research's Project Acoustics in Gears of War 4, the first pre-computed wave acoustics solution shipped in a game. Based in Vancouver, BC.